Hi! I'm Rafael. I'm a Lecturer at University of Leeds, and a research collaborator of different labs. Previously, I studied at Técnico Lisboa (where I also received my BSc, MSc and my PhD in Information Systems and Computer Science). There, I worked with the Visualization and Intelligent Multimodal Interfaces Group at INESC-ID Lisbon. Current interest topics are image and video-based rendering, 3D reconstruction, real time rendering, and XR.
For more details about who I am, what I like, and what I do, I'd encourage clicking the social networks referenced near my portrait or in the contacts section. They will do a better job than some words here. For anything else, you can send me a nice e-mail which will be replied as soon as I hit F5 on Gmail waiting for those journal paper reviews.
PS: If you landed here looking for my GitHub or software for some paper I have been involved in and you did not find it, check again soon, or send me an e-mail. For works I have been involved with other people, you can try Vimmi3D GitHub page.
Projects and Labs
"Gait training using smart insoles and immersive reality technologies (XR)" is a new project funded by the sfti challenge in New Zealand. I'm working now remotely as an external advisor to Nadia Pantidi, who is the Principal Investigator at CMIC.
"Graphics Pipelines for Next Generation Mixed Reality Systems" Ongoin project at VECG,with which I collaborate. The Pipelines project is an EPSRC funded investigation into new graphics techniques and hardware. The goal is to re-purpose and re-architect the current graphics pipeline to better support the next generation of AR and VR systems.
CMIC is a lab funded by the TEC in New Zealand, with a focus on Industry collaboration and commercialization. There, I worked mainly in sesveral small projects with japanese partners Square ENIX and IMAGICA on several projects related to their production pipeline. I also collaborated with the XR researchers in the lab in teleconferencing.
Blackbox was an interdisciplinary ERC-funded project hosted by FCSH-UNL from September 2014 to 2019. On this project, I was mostly interested in the capture and representation of information of the human performers, which goes through point-cloud data capture and rendering, and building technology that will help people from different areas draw conclusions about the deeper meaning of what is there represented.
REngine was a short-term collaboration with the IT-medex to develop a Unity3D solution for volume rendering (3D Textures) and surface rendering (meshes). The goal was visualizing volume data reconstructed from medical images (CT, MRI, etc), and render using a raymarching shader.
Machinima Storyteller was a project funded by beActive with the goal of creating a Machinima from an input movie script, in an interactive environment where a game-like experience could be later developed. It was developed using Unity3D, with intelligent agents doing the interpretation of the parts.
Target was a serious game project focused on conflict resolution in business scenarios. I developed part of the the AI component of the platform.
Computer Graphics - Universidade de Lisboa - Técnico Lisboa
Foundations of Modelling and Rendering - University of Leeds
Mathematics, Physics, Computing that are the basis of computer Graphics. Diving deeper than what is done at the undergraduate level, students are introduced to modern pipelines, raytracing, and many other fundamental concepts. This module is part of the High-Performance Graphics and Games Engineering MSc.
CommunicationsComputer Entretainment Developers Conference, CEDEC2020, Yokohama, Japan. "Mesh Reduction Struggles/メッシュリダクション四苦八苦"
Metameric Varifocal Holograms DR Walton, K Kavaklı, RK dos Anjos, D Swapp, T Weyrich, H Urey, A Steed, T Ritschel, K Akşit 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) [ieee] [pre-print]
Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display F Welsford-Ackroyd, A Chalmers, RK dos Anjos, D Medeiros, H Kim, T Rhee Proceedings of the ACM on Human-Computer Interaction, ISS 2021 [acm] [pre-print]
Beyond Blur: Ventral Metamers for Foveated Rendering RK dos Anjos and D Walton, S Friston, D Swapp, K Akşit, A Steed, T Ritschel ACM Trans. Graph. (Proc. SIGGRAPH 2021) [acm] [pre-print] [project page]
Promoting Reality Awareness in Virtual Reality through Proxemics D Medeiros, RK dos Anjos, N Pantidi, K Huang, M Sousa, C Anslow, J Jorge 2021 IEEE Virtual Reality and 3D User Interfaces (VR) [ieee] [pdf]
Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding J Zhao, CJ Parry, RK dos Anjos, C Anslow, T Rhee International Conference on Image and Vision Computing New Zealand [ieee] [pdf]
Experiencing Choreographed 4D Visuals in a VR Dance Installation S Jürgens,C Fernandes, RK dos Anjos Performance Research,A Journal of the Performing Art, Volume 25, 2020 - Issue 4: On Hybridity [Taylor Francis] [pdf]
LINACVR: VR Simulation for Radiation Therapy Education H Bannister, B Selwyn-Smith, A L.Wilson, D Medeiros, RK dos Anjos,C Anslow, B Robinson,Aidan Leong, Paul Kane The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '19) [acm] [pdf]
Dynamic Occlusion Handling for Real-Time AR Applications J Jorge, R Silva, RK dos Anjos The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '19) [acm] [pdf]
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Projection-based Telepresence RK dos Anjos, M Sousa, D Mendes, D Medeiros, M Billinghurst, Craig Anslow, J Jorge 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19) [acm] [pdf] [video]
Anatomy Studio: a Tool for Virtual Dissection Through Augmented 3D Reconstruction E Zorzal, M Sousa, D Mendes, RK dos Anjos, D Medeiros, S Paulo, P Rodrigues, J Mendes, V Delmas, JF Uhl, J Mogorrón, J Jorge, DS Lopes Computers & Graphics [elsevier] [pdf]
WARPING DEIXIS: Distorting Gestures to Enhance Collaboration M Sousa, RK dos Anjos, D Mendes, M Billinghurst and J Jorge ACM Conference on Human Factors in Computing Systems (CHI), 2019 [acm] [pdf] [video] [presentation]
Keep my head on my shoulders! Why third-person is bad for navigation in VR D Medeiros, RK dos Anjos, D Mendes, J Pereira, A Raposo, J Jorge VRST'2018 - ACM Symposium on Virtual Reality Software and Technology [acm] [video] [pdf]
Three-Dimensional Visualization of Movement Qualities in Contemporary Dance RK dos Anjos, CS Ribeiro and C Fernandes Proceedings of the 5th International Conference on Movement Computing, 10 [acm] [video] [pdf]
Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains DS Lopes, RK dos Anjos and J Jorge International Journal of Human-Computer Studies, 118 [elsevier] [video] [pdf]
Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment CS Ribeiro, RK dos Anjos and C Fernandes Part of the Lecture Notes in Computer Science book series (LNCS, volume 10605) [springer] [pdf]
Creepy Tracker Toolkit for Context-aware Interfaces M Sousa, D Mendes, RK dos Anjos, D Medeiros, A Raposo, A Ferreira, J Pereira and J Jorge ACM Interactive Surfaces and Spaces (ISS), 2017 [acm] [video] [github] [pdf]
Transposing Formal Annotations of 2D Video Data into a 3D Environment for Gesture Research V Evola, CS Ribeiro, J Skubisz, RK dos Anjos, International Society for Gesture Studies (ISGS) 2016, 45 [isgs] [pdf]
3d annotation in contemporary dance: enhancing the creation-tool video annotator C Ribeiro, RK dos Anjos, C Fernandes, JM Pereira Proceedings of the 3rd International Symposium on Movement and Computing, 41 [acm] [pdf]
Home through e-mail for now :)
email: r.anjos at ucl.ac.uk